devlog #5 major content push towards next fest


Fleshing out the house this month leading up to Steam next fest, so I have a little over a month to polish the demo.

I modelled and rigged the characters, I had done Clara from a detail sculpt first, I figured if I am going to add in characters and have them move in the game, I may as well learn the full character pipeline from start to finish. 

The music problem is somewhat solved, until I can allocate a bigger budget for composed tracks, I am going to work with Licensed AI generated soundtracks for now alongside  CC0 (Public) tracks available online. 

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